|
MARKER - the primary piece of equipment used in paintball to tag an opposing player. An expanding gas (usually carbon dioxide or high-pressure air) forces a paintball through the barrel at a muzzle velocity of approximately 300 feet per second (90m/s or approximately 205 mph). This velocity is sufficient for most paintballs to break upon impact at a distance, but not so fast as to cause tissue damage beyond mild bruising. |
|
HPA / CO2 tanks - Paintball markers are powered by the expansion of gas stored in a compressed gas bottle. The two most common forms of compressed gas are carbon dioxide and high pressure air (HPA). |
|
HOPPERS - Hoppers are the means by which a paintball player keeps th eir marker fed with ammunition, much as magazines are to a regular rifle. |
 |
PAINTBALLS - spherical gelatin capsules containing primarily polyethylene glycol, other non-toxic and water-soluble substances, and dye. |
|
MASKS - Sometimes called "goggles", masks are safety devices that players are required to wear. These completely cover the eyes, mouth, ears and nostrils of a person. |